FFXI Spell Database

Spells for Red Mage job

Spell Name Level (RDM) Description Obtained
Dia RDM 1 Lowers an enemy's defense and gradually deals light elemental damage. Vendor
Cure RDM 3 Restores target's HP. Vendor
Stone RDM 4 Deals earth damage to an enemy. Vendor
Barstone RDM 5 Increases your resistance against earth. Vendor
Poison RDM 5 Poisons an enemy and gradually reduces its HP. Vendor
Paralyze RDM 6 Paralyzes target. Dropped
Barsleep RDM 7 Enhances your resistance against sleep. Vendor, Dropped
Protect RDM 7 Enhances target's defense. Vendor
Blind RDM 8 Blinds an enemy, lowers its accuracy. Vendor, Dropped
Barwater RDM 9 Enhances your resistance against water. Vendor
Water RDM 9 Deals water damage to an enemy. Vendor
Barpoison RDM 10 Enhances your resistance against poison. Vendor, Dropped
Bio RDM 10 Deals dark damage that weakens an enemy's attacks and gradually reduces its HP. Vendor
Bind RDM 11 Binds an enemy in place, immobilizing it. Dropped
Aquaveil RDM 12 Reduces chance of having a spell interrupted. Vendor
Barparalyze RDM 12 Enhances your resistance against paralysis. Vendor
Baraero RDM 13 Enhances your resistance against wind. Vendor
Slow RDM 13 Reduces an enemy's attack speed. Vendor
Aero RDM 14 Deals wind damage to an enemy. Vendor
Cure II RDM 14 Restores target's HP. Vendor
Deodorize RDM 15 Lessens chance of being detected by smell. Dropped
Diaga RDM 15 Lowers defense of enemies within area of effect and gradually deals light elemental damage. Vendor
Enthunder RDM 16 Adds lightning damage to your attacks. Vendor
Barfire RDM 17 Enhances your resistance against fire. Vendor
Shell RDM 17 Enhances target's magic defense. Vendor
Barblind RDM 18 Enhances your resistance against blindness. Vendor
Enstone RDM 18 Adds earth damage to your attacks. Vendor
Silence RDM 18 Silences target. Dropped
Fire RDM 19 Deals fire damage to an enemy. Vendor
Blaze Spikes RDM 20 Covers you with magical fire spikes. Enemies that hit you take fire damage. Quested
Enaero RDM 20 Adds wind damage to your attacks. Vendor
Sneak RDM 20 Lessens chance of being detected by sound. Dropped
Barblizzard RDM 21 Enhances your resistance against ice. Vendor
Gravity RDM 21 Weighs an enemy down and lowers its movement speed. Dropped
Regen RDM 21 Gradually restores target's HP. Vendor, Dropped
Enblizzard RDM 22 Adds ice damage to your attacks. Vendor
Barsilence RDM 23 Enhances your resistance against silence. Vendor
Blink RDM 23 Creates shadow images that each absorb a single attack directed at you. Vendor
Blizzard RDM 24 Deals ice damage to an enemy. Vendor
Enfire RDM 24 Adds fire damage to your attacks. Vendor
Barthunder RDM 25 Enhances your resistance against lightning. Vendor
Invisible RDM 25 Lessens chance of being detected by sight. Dropped
Sleep RDM 25 Puts an enemy to sleep. Vendor
Cure III RDM 26 Restores target's HP. Vendor
Enwater RDM 27 Adds water damage to your attacks. Vendor
Protect II RDM 27 Enhances target's defense. Vendor
Thunder RDM 29 Deals lightning damage to an enemy. Vendor
Dia II RDM 31 Lowers an enemy's defense and gradually deals light elemental damage. Vendor
Dispel RDM 32 Removes one beneficial magic effect from an enemy. Vendor
Phalanx RDM 33 Gives you a certain amount of damage resistance. Dropped
Stoneskin RDM 34 Absorbs a certain amount of damage from physical and magical attacks. Vendor
Stone II RDM 35 Deals earth damage to an enemy. Vendor
Bio II RDM 36 Deals dark damage that weakens an enemy's attacks and gradually reduces its HP. Vendor
Shell II RDM 37 Enhances target's magic defense. Vendor
Raise RDM 38 Revives target from KO. Vendor
Barvirus RDM 39 Enhances your resistance against disease. Vendor
Ice Spikes RDM 40 Covers you with magical ice spikes. Enemies that hit you take ice damage. Dropped
Water II RDM 40 Deals water damage to an enemy. Vendor
Refresh RDM 41 Gradually restores target's MP. Dropped
Barpetrify RDM 43 Enhances your resistance against petrification. Vendor
Aero II RDM 45 Deals wind damage to an enemy. Vendor
Poison II RDM 46 Poisons an enemy and gradually reduces its HP. Vendor
Sleep II RDM 46 Puts an enemy to sleep. Vendor
Protect III RDM 47 Enhances target's defense. Vendor
Cure IV RDM 48 Restores target's HP. Vendor
Haste RDM 48 Increases target's attack speed. Vendor
Fire II RDM 50 Deals fire damage to an enemy. Vendor
Blizzard II RDM 55 Deals ice damage to an enemy. Vendor
Shell III RDM 57 Enhances target's magic defense. Vendor
Shock Spikes RDM 60 Covers you with magical lightning spikes. Enemies that hit you take lightning damage. Vendor
Thunder II RDM 60 Deals lightning damage to an enemy. Vendor
Protect IV RDM 63 Enhances target's defense. Vendor, Other
Stone III RDM 65 Deals earth damage to an enemy. Vendor, Dropped
Water III RDM 67 Deals water damage to an enemy. Vendor
Shell IV RDM 68 Enhances target's magic defense. Dropped
Aero III RDM 69 Deals wind damage to an enemy. Vendor
Fire III RDM 71 Deals fire damage to an enemy. Vendor, Dropped
Blizzard III RDM 73 Deals ice damage to an enemy. Vendor, Dropped
Bio III RDM 75 Deals dark damage that weakens an enemy's attacks and gradually reduces its HP. Merited
Blind II RDM 75 Blinds an enemy, lowers its accuracy. Merited
Dia III RDM 75 Lowers an enemy's defense and gradually deals light elemental damage. Merited
Paralyze II RDM 75 Paralyzes an enemy. Merited
Phalanx II RDM 75 Grants a party member a certain amount of damage resistance. Merited
Slow II RDM 75 Reduces an enemy's attack speed. Merited
Thunder III RDM 75 Deals lightning damage to an enemy. Vendor, Dropped